![]() ![]() Tier 1: Whenever you are about to take an action that would trigger a trap or hazard, you are automatically allowed to make a Perception check to realize the action will trigger a trap or hazard. Whether you have higher-honed training that allows you to detect danger, or some supernatural sixth sense that warns you of threats, you are extremely alert to danger. That gives us two new tiered powers, Danger Sense, and Entangle. So, what about someone bitten by a radioactive weredrider? For example, if I choose a thunder god, I can see we already have a form of flight (though… maybe wings isn’t the best option), super-strength, toughness, ranged attacks, and weather control. One obvious way to do that is to pick a popular character, and be inspired by their abilities to create new options. Now that we have done a ranged attack tiered power, a lot of the most common mutant ability/supers powers from genre fiction is now available for GammaFinder, FreedomFinder, or any other Starfinder-compatible campaign setting.īut that just means we should turn out eyes on uncommon powers, to try to build a depth of options big enough for a range of concepts and characters to be built. ![]()
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